The skills covered in this unit start by focusing on mathematics. Scholars will begin with exploring the concept of coordinate planes. Scholars will dig deeper into the x and y coordinates. Scholars will then dive into user input and conditional statements. Scholars will contextualize this content by controlling the movement of sprites with arrow yes and the mouse. From there, scholars will start setting and manipulating variables to control different elements of their programs, from timers and points to levels and lives. Scholars will also learn about functions that perform a certain set of commands when called.